Geometry scripting, macros and batch files are great ways to automate repetitive tasks or reduce a complicated workflow to a single mouse click. Although you may have never written or recorded your own script, there’s a good chance you’ve benefited from one created by someone else.
ANSYS SpaceClaim recently introduced a geometry scripting environment that further eases common geometry related tasks. More specifically, it’s a simple way to record or write a set of commands that will automate repetitive tasks or make complicated workflows easy. It also serves as a method of extending the user interface to make otherwise impossible geometry by expanding the different things you can do with geometry. From replaying recorded changes on imported models to parameterizing variables only thought possible in a feature-based system, scripting is a powerful ally in making smart, robust geometry. Continue reading
If you’re an engineer who has dealt with large simulation models, you know there’s often a trade-off between accuracy and solution time. Submodeling is a technique you can use to reduce solution time without sacrificing accuracy of results.
A common strategy you can use to look at the overall behavior of an assembly or complex part of a large model is to simplify the model during preparation by removing small details, like fillets and holes. Simplifying models in this way can have a significant impact on run times. This simplification, while not excessively affecting overall model stiffness, may result in lower resolution of localized stresses. What you need, then, is a mechanism that allows you to “zoom in” on these details to examine behavior around specific areas.
Fidelity and accuracy is critical in CFD simulation. After all, physical prototyping and testing can only be reduced and even replaced by CFD if one can expect accurate results. Up to now, high fidelity, high accuracy results came with a price. Complex geometries — the realistic, no holds barred type — required hours of manual effort to clean up the model and then prepare the mesh. Users were tempted to cut corners and take short cuts that sped up prep but took a toll on accuracy and fidelity. Unfortunately, there is no way of knowing just how those inaccuracies skewed the results, putting any recommendations in doubt. For example, if you don’t resolve a boundary layer correctly then any aerodynamic drag figures could be highly inaccurate. Continue reading
You’ll often hear me talk about the importance of getting your product right the first time. After all, your product is your brand. It’s your promise to your customers, your stockholders, your employees, and, of course, to yourself. That’s a promise I know you take seriously.
ANSYS does as well. That’s why, more than a decade ago, we began espousing our vision for Simulation Driven Product Development™. Through SDPD, organizations can derive value by harnessing engineering simulation early in the design cycle to predict how a product will perform in the real world.
Today, ANSYS has announced a leap forward in the maturity of SDPD with our acquisition of SpaceClaim Corporation, a leading provider of fast and intuitive 3-D modeling software for engineers. SpaceClaim has been a great partner of ours over the years, and we have great respect for their products and people. In fact, a few years ago we put together a short video on our partnership. Continue reading
This year, my two sons David (8) and Michael (7) had the day off school on the same day as our “Bring Your Child to Work Day” at ANSYS so I brought them in to the Ann Arbor office for the morning. As it turned out, I was the only one to bring in any kids that day — although there were organized events at the larger offices — so I decided I would just let them play with our software in the training room.
Neither boy had used SpaceClaim or ANSYS Mechanical before so I started by giving them some step-by-step guidance, but I rarely touched the mouse after the first 5 minutes. They each used their imagination and made multiple models. David’s first model started looking like a top hat, so he tried to make something reasonably reminiscent of the head of Uncle Sam.
His second model was more of an abstract solid that used a lot of push/pull fillets, which are easy to create and adjust in SpaceClaim. It looked very interesting under load. He was creating the fillets one at a time at first, but then really got going when I showed him how to hold down CTRL for multiple edge select. Continue reading